AI Insights · Timothy · June 2022
Top 5 Business Games on iOS in Europe: Q2 2022 Performance
Discover the performance trends of the top 5 business games on iOS in Europe during Q2 2022, including metrics on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 business games on iOS in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period:
Idle Lumber Empire - Wood Game
Idle Lumber Empire - Wood Game saw a significant increase in weekly revenue, reaching approximately $69K in mid-June. The game also experienced a notable surge in weekly downloads, peaking at about 67K in early June. Weekly active users grew steadily, peaking at around 116K in mid-June before a slight decline to 89K by the end of the quarter.
Grand Hotel Mania: Management
For Grand Hotel Mania: Management, weekly revenue remained relatively stable, peaking at nearly $22K in late June. Weekly downloads fluctuated, with a peak of around 4.5K in mid-May. Active users showed a gradual decline from approximately 104K at the beginning of the quarter to around 85K by the end.
Hotel Frenzy: Design Makeover
Hotel Frenzy: Design Makeover experienced a steady increase in weekly revenue, reaching over $13K by the end of June. Weekly downloads saw a notable rise, peaking at around 26K in late June. The number of weekly active users also grew significantly, reaching approximately 48K by the end of the quarter.
Hotel Craze® Design Makeover
Hotel Craze® Design Makeover maintained a stable weekly revenue, with figures hovering around $7-11K throughout the quarter. Weekly downloads peaked at about 4.2K in early May. Weekly active users saw a gradual decline, starting from around 14K and dropping to approximately 8.5K by the end of June.
The Office: Somehow We Manage
The Office: Somehow We Manage showed an upward trend in weekly revenue, peaking at around $12K in late May. The game saw fluctuating weekly downloads, with a high of approximately 18.7K in mid-May. Weekly active users increased to a peak of around 31K in late May before declining to about 15.5K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.